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Homebrewontwikkelaar Code Tactics komt met een update van zijn homebrewgame Apollonia. Dit brengt ons bij versie 0.04. De bedoeling van het spel is om je tegenstanders neer te halen met behulp van een helicopter en dit terwijl je vanalle tuig naar je krijgt geslingerd.
De update zorgt voor een nieuwe camerapositie en er is een nieuw ammo-scherm.
Meer informatie over deze homebrewgame vind je bij 'Lees verder'.
Bron: Dl.Qj.net Download: Apollonia V0.04

Features * Chase camera - The default camera view is from behind the helicopter, rather than from isometrically above. The original (retro) camera view can be selected from the controls screen. * Player profiles - Player names and data can now be saved to a database. * Enhanced particle effects -ÊThese are used for missile impacts and bullet to ground impacts. * Airstrike! - An A-10 Thunderbolt II can be called using L+R trigger. Includes audio. * New Apache model. * Ingame messages can be printed to the HUD. * Briefing screens - To add meaing to the madness, there are short mission descriptions for each mission (excludes Instant Action). * Three new missions. * Friendly tanks. * Player Statistics - Mission data is saved to a player's profile. This includes flight time, accuracy, deaths etc. * Post mission score board -ÊThe score board summarises statistical data of a just completed/failed mission. * New Ammo and Health display on the HUD. * The player helicopter can start some missions airborne. * New factory building. * Existing buildings have been scaled more accurately. * Tweaked existing missions so that the player is less likely to be overwhelmed.
Under the Hood (for your interest) * Particle Engine, Terrain and rendering optimisations. * Splash Screen fixes. * You can now shoot through destroyed buildings so that units inside them can be hit. * Using the sqlite database for player data.
Known Issues * Sometimes there is incorrect textures loaded (very elusive). * Three Player Profile limit. * High memory usage. Beware of too many PSP background processes. * Suspend mode not supported. * There is a delay between the mission being won/lost and the scoreboard being visible. This is because of the time taken to write data to the database. * Slow load times; about 8 seconds (minus Sony logo). * Some instances of near plane clipping of the terrain resulting in small amounts of unrenedered terrain.
This release has been a really tough one and has had a stupid amount of hours spent on it.
We have a huge amount of stuff planned for this game; the addition of sqlite support opens up huge RPG possibilities. In the meantime, I hope you enjoy v0.04. |